Stephen P. Anderson is a speaker and consultant based in Dallas, Texas. He spends unhealthy amounts of time thinking about design, psychology, and leading entrepreneurial teams—topics he frequently speaks about at national and international events. Stephen recently published the Mental Notes card deck, a tool to help businesses use psychology to design better experiences. And, he’s currently writing a book on “Seductive Interactions” that will explore this topic of psychology and design in more detail.
A German-born independent design consultant based in London, Martin Charlier is a designer with experience across new media art, industrial design, interaction design, and design research. His speculative design work has been awarded by the Royal Society of Arts, where he is also a fellow. He has previously worked at innovation firm frog design, cutting-edge art collective rAndom International, and digital service design consultancy Fjord.
Lisa deBettencourt is a specialist in design strategy with an extensive track record of turning insight into groundbreaking systems, products, and services that delight. She takes a holistic approach to understanding and unraveling complex problems and utilizes unique ideation and collaboration methods to lead teams in solving them creatively.
Jeff Faneuff was the Director of Software Engineering at Rethink Robotics during the development and launch of the groundbreaking Baxter humanoid robot for use in manufacturing and packaging. Baxter was named a 2013 Award Finalist by the internationally renowned Edison Awards. Jeff has more than 20 years’ experience developing software and user interfaces including the fields of scientific computing, audio entertainment systems, and robotics.
Jonathan Follett is a principal at Involution Studios where he is a designer, business lead, and internationally published author on the topics of user experience and information design. He has contributed to online and print publications including A List Apart, UX Matters, and Beautiful Data: The Stories Behind Elegant Data Solutions, published by O’Reilly Media. Over his 15-year design career, he has contributed to beautiful, usable software for enterprise, healthcare, and emerging technology clients, from the Fortune 500 to the market leaders of the future.
Andy Goodman is a futurist. He’s been a digital native since 1994, when he wrote a documentary called Secrets of the Internet. Along with his love of digital, scientists inspire him: brilliant people who make discoveries that transform reality. Now, as one of the early pioneers of the service design industry, Andy helps transform the world’s biggest brands through innovative design. After spending years in the games and interactive television industries, Andy joined Fjord in London. He later founded Fjord’s Madrid studio where he has led them to become one of the most sought-after design agencies in Spain, working with clients such as BBVA and Telefónica.
Over the past two decades, Camille Goudeseune has authored and coauthored dozens of scholarly papers and book chapters on the topics of multimedia analysis and virtual reality. His programming experience ranges from Microsoft Word for DOS through opera CD-ROMs to real-time audio analysis and synthesis. He holds a B.Math., an M.Mus in piano, and a DMA in music composition. Besides his 9-to-5 job managing high-end VR at the Beckman Institute’s Illinois Simulator Lab, he moonlights weeknights as the lead programmer for the radio-control flight simulator FS One, and weekends as music director at St. Elizabeth of Hungary Parish in Thomasboro, Illinois.
Bill Hartman is the director of research at Essential, a design consultancy developing physical products, digital products, and service experiences. Bill’s user-centered design contributions have inspired innovations in a range of industries. He is an expert in the fields of ethnographic research and collaborative design methods, humanizing technology in compelling and differentiated ways. His research and strategy work with clients such as Genzyme, Philips Healthcare, Sonos, Kohler, and GE, has identified new opportunities for design, catalyzing breakthrough product and service opportunities in a range of industries.
As Senior Industry Programs Manager with Autodesk, a leading provider of software, Erin Rae Hoffer, AIA, fosters the adoption of innovative approaches to building design and operations through industry research, presentations, and publications. An architect with 25 years’ experience in technology and computer-aided design, Erin served as executive vice-president with the Boston Architectural College and was on the board of directors of the Boston Society of Architects as commissioner of technology. She led technology organizations for Harvard, MIT, and Tufts University. Erin received a masters in architecture from UCLA and an MBA from MIT’s Sloan School of Management. She is a LEED accredited professional, is registered to practice architecture in California and is a Ph.D. candidate in Northeastern University’s pro- gram of Law and Public Policy.
Steven Keating is a mechanical engineering doctoral candidate at the MIT Media Lab’s Mediated Matter group. He is invigorated by creativity, design, and maple syrup. An alumnus of Queen’s University in Canada, he holds two bachelors degrees, one in mechanical and materials engineering, the other in film. Viewing diversity as essential to creativity, Steven’s past research interests have ranged from photovoltaic fabrication, to archeological reconstruction, to novel forms of animation. At MIT, Steven is currently investigating new frontiers of digital fabrication and bio-inspired design. In his current graduate work, he has authored numerous peer-reviewed publications, holds multiple patents, and has been a lecturer for three MIT design and engineering courses.
Brook Kennedy is an industrial designer concerned with design and making in the twenty-first century. With a combined interest in additive manufacturing and biologically inspired design, his work is focused on creating a foundation for a sustainable global innovation economy.
Dirk Knemeyer is a social futurist and a founder of Involution Studios. He has provided consulting, design, and technology to some of the best companies in the world, including Apple, Microsoft, Oracle, PayPal, and Shutterfly. Dirk’s writings have appeared in publications such as Business Week and Core77. He has keynoted conferences in Europe and the United States and spoken at venues such as TEDx, Humanity+, and South by Southwest. Dirk has participated on 15 boards in industries including healthcare, publishing, and education. He holds a, MA in popular culture from Bowling Green State University and a BA in english from The University of Toledo.
An assistant professor and director of product design at the University of Minnesota (UMN), Barry Kudrowitz received his Ph.D. from the Mechanical Engineering Department at MIT, studying humor, creativity, and idea generation. Kudrowitz co-designed a Nerf toy, an elevator simulator that is in operation at the International Spy Museum in Washington, D.C., and a ketchup-dispensing robot that was featured on the Martha Stewart Show. He has taught toy product design for more than 10 years at both MIT and UMN. You can find more information at www.wonderbarry.com.
Over the past 15 years, Gershom Kutliroff has held several positions in the computer vision and graphics industries, leading research and development efforts in the area of human-computer interaction. He is an inventor on more than 20 patents and patents pending. He was the CTO and cofounder of Omek Interactive, which developed hand tracking and gesture control technology (acquired by Intel in 2013). Dr. Kutliroff continues to pursue his interest in new paradigms of human-computer interaction as a principal engineer within Intel’s Perceptual Computing group. He earned his Ph.D. and M.Sc. in applied mathematics from Brown University, and his B.Sc. in applied mathematics from Columbia University. Dr. Kutliroff is married with five children, but he still holds out hope to one day hike the Appalachian Trail.
Michal Levin is a senior user experience (UX) designer at Google and author of the book Designing Multi-Device Experiences (O’Reilly). In a UX career exceeding 10 years, she has designed a wide variety of expe- riences for web, mobile, and TV. In addition, Michal regularly mentors startups and speaks at international UX conferences.
Matt Nish-Lapidus holds a degree in new media art and is a practicing designer, musician, and artist. His work has included everything from digital library catalogs, enterprise software, video games, and large-scale public installations. He spent the first few years of his career assisting international new-media artists, later moving into the design and technology industry. Matt loves to debate about art, politics, music, and just about anything else. He leads a design team at Normative in Toronto, Canada, where he focuses on design practice development in a twenty-first-century studio. He currently serves as the vice president of the Interaction Design Association (IxDA), a global organization dedicated to the development of the interaction design practice.
Marco Righetto is an interaction and service designer, fascinated by the relationships between physical objects and digital services. As a designer, he is devoted to those little big details that make an experience pleasurable, coherent, tuned, and successful. Besides the professional environment, he loves to explore the role of design as an enabler to understand new technologies and speculate on possible future scenarios.
The creative director of Involution Studios, Juhan Sonin is an emeritus of some of the finest software organizations in the world: Apple, the National Center for Supercomputing Applications (NCSA), and MIT. He has been a creative director for almost two decades with his work being featured in the New York Times, Newsweek, BBC International, Billboard Magazine, and National Public Radio (NPR). His designs have enjoyed installations throughout Europe and the United States. Juhan is a recognized expert in design for health, process management, and security, providing consultation to the United States Department of Health and Human Services and the Department of Defense. Juhan’s most recent paper, published in the Journal of Participatory Medicine, is “Hacking Health: Designing for and Understanding My Health.” The article details the experience of designing software for medical applications and the future of noninvasive diagnostics.
Scott Stropkay is a founding partner of Essential, a design consultancy developing physical products, digital products, and service experiences. He helps companies build better discovery processes, define innovation opportunities, and use design thinking skills to inform business strategy. His work has guided the selection and development of market leading products and services for clients, including Genentech, Philips Healthcare, iRobot, Mayo Clinic, and Procter & Gamble. Scott has worked in both corporate and consulting design capacities for more than 25 years. Before Essential, he led an integrated design, human factors, and interaction design team at IDEO. He was also a director of design at Gillette and a director of design at Fitch. He holds a bachelor of fine art in industrial design from the Cleveland Institute of Art.
Scott Sullivan is an experience designer at Adaptive Path in San Francisco, California. He has a background in visual design, theater, modern dance, creative technology, and interactive performance art. You can usually find him getting his hands dirty building things that might or might not have a purpose. Before joining Adaptive Path, Scott was a digital product designer at Involution Studios, where he was heavily involved in launching and evolving startups. He has experience designing products in the education, energy, finance, social media, and digital publishing industries. Scott’s goal is to create products that operate seamlessly in people’s physical lives and utilize emerging technologies to make the invisible visible, which generally involves spending lots of time waving his hands around in front of sensors.
Hunter Whitney is a senior UX design strategist who has more than 15 years of experience consulting for a range of corporations, startups, government organizations, and nongovernment organizations. He has worked in many domains but specializes in health, medicine, and the life sciences. He is the author of Data Insights: New Ways to Visualize and Make Sense of Data (Morgan Kaufmann). He has also written numerous articles about a range of subjects, such as data visualization, for various online and print publications including UX Magazine.
As the creative director of the Omek Studio from its inception in 2007, Yaron Yanai led all aspects of game and UX design. In this role, he spearheaded the studio’s efforts to create compelling, next-generation usages that take advantage of cutting-edge human-computer interac- tion technologies. Previously, Yaron held several positions in the CG and gaming industry. Omek Interactive was acquired by Intel in 2013, and Yaron now pursues his vision of revolutionizing the way people interact with their environments within Intel’s Perceptual Computing group. He is a graduate of Bezalel Academy of Art and Design.